Rune Guard Division
Ground Combat  ·  FPS Operations  ·  Tactical PvP ᛗ   ᚨ   ᚱ   ᛁ   ᚾ   ᛖ   ᛊ

MARINES
DIVISION

Close-quarters. Ship boarding. Ground operations.
In Enemy Territory, We Rise to Glory.

7
Certifications
From qualifier to Squad Leader
PvP
Marine Division Focus
For those that thrive in competitive environments
Skill Based
Progression System
Skills are built on the rank and are awarded based on performance.
Team Focus
Tactics and Leadership
Working with skilled teammates gets you further than individual effort.
Division Identity

Elite Ground Forces

Marines are Rune Guard's ground combat force. Ship boarding, facility control, and PvP operations are their domain. Every Marine earns their place through a progressive certification system built around realistic PvP combat metrics — kill ratios, headshot rates, and evaluated tactical execution.

FPS Combat Metrics

From Kill Ratios, to Headshot Requirements, to demonstration of tactics, every rank is earned through demonstrated performance — not time served.

Fireteam Tactics

Point & Security, Bound & Overwatch, flank tactics, trap tactics. Marines fight as a unit — individual skill earns you the cert, but team execution wins the fight.

Combat Medic Integration

Every Marine carries a tractor beam. Revives under fire, detox application, and combat medicine are part of the Marine evaluation.

Leadership Through Competence

Squad Leaders must hold the Operator cert, our highest achievement. Those calling shots have earned the right to do so.

Certification Path

The Marine Progression.

Seven certifications from entry qualifier to Squad Leader. L(3) from the Logistics division is a hard gate before M(3) — all members must understand the org's economic backbone before reaching Tier 1 combat certs.

All Certifications

Every Cert, At A Glance.

Click any cert to see the full evaluation — prerequisites, kill ratio requirements, pass/fail conditions, tips, and video resources.

Qualifier · Entry

M(1) Qualifier

Entry point for the Marine path. Hit a 3:4 kill ratio in Arena Commander. Evaluator observes fundamentals — show up and engage, this is not a filter cert.

3:4 KR30–45 minAC
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Qualifier

M(2) Qualifier

1:1 KR across three consecutive rounds. Gear check and survival mechanics — smart crouch, peek angles, crosshair at head height. Uniform required from here.

1:1 KRGear Check3 Rounds
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Qualifier · L(3) Gate

M(3) Qualifier

3:2 KR + 30% headshot rate. Point & Security fireteam basics in AC. Confirmed in a live PU battle or scrimmage. L(3) is a hard prerequisite.

3:2 KR30% HeadshotsL(3) Required
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Tier 1

Marine ★

Three-domain tactical evaluation: Medic (tractor beam + revives), CQB (corner slicing, peek advantage), Open Area (Bound & Overwatch, vehicle awareness).

3 Domains45 min
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Tier 1

Marine ★★

2:1 KR + 30% headshots across multiple sessions. Flank tactics (pin-and-flank, forced reposition) and trap tactics (pull-and-pop, kill box, incap bait).

2:1 KRFlank + TrapMulti-Session
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Tier 2 · Non-Leadership

Operator

The Marines' elite solo rank. 5:2 kill ratio sustained over time. Tournament-level tactics. Can be assigned and trusted as a one-person fireteam.

5:2 KRTournament Tactics★ Elite
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Tier 2 · Leadership

Squad Leader

Shot caller for PvP operations and event organizer. Requires Operator AND the Supervisor cert from Logistics — commanding officers understand the whole org.

Operator ReqSupervisor ReqShot Caller
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Before You Start

What You Need.

Arena Commander Access

M(1)–M(3) are evaluated in Arena Commander standard FPS modes. No special gear needed for M(1) — show up and play.

Marine Uniform (M2+)

From M(2) onward: Balor HCH helmet, ADP armor, Morozov-CH backpack. Wearing the uniform in-verse is required for the Marine ★ evaluation.

L(3) License

Required before M(3). The Logistics foundation cert — every Marine must complete it before reaching Tier 1. No exceptions across any division.

Ready To Start?

M(1) is the entry point. It's designed to be approachable — 3:4 kill ratio, guided practice, evaluator observation. We're looking for engagement and baseline mechanics, not perfection.

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