M(2) is where the PvP evaluation begins. At this level we expect a member to be mechanically capable of participating in PvP engagements without putting the team at a disadvantage.
Kill ratio alone isn't enough — we want to see that you understand why you're dying and that you're correcting it.

The member should hold their own in a fight and demonstrate survivability fundamentals, gear basics, and basic team awareness.
The Member has ratio that they will at least allow for a kill trade. A trade is the minimum needed to not put the team at a disadvantage.
Combined over three consecutive rounds in Arena Commander. Consistency across rounds — not just one good game.
Smart crouch, correct peek angles, crosshair at head height, situational awareness. Evaluator observes all four.
Current meta build confirmed. Marine uniform worn in-verse. Non-meta gear only for casual outings.
M(3) requires L(3) from Logistics — start that now if you haven't. It also adds fireteam basics and a 3:2 KR requirement.
1:1 or better combined across three consecutive Arena Commander rounds.
MetricEvaluator checks: keybind fluency, smart crouch, correct peek angles, crosshair placement, situational awareness.
SurvivalCurrent meta build confirmed. Marine uniform worn. Wrong gear or missing uniform is a fail condition.
GearPass
Watch Out For
Staying alive is half the fight. Meds are not optional at M(2).
Practice it constantly — it's what evaluators look at most at this level.
Ask in Discord before the eval if you're unsure what to bring. Gear check is a hard requirement.