Star Citizen is our primary game and sole chartered chapter for now. Other games may be added if they align with our ethos — here's how that works.
Star Citizen is the core of Rune Guard. All three divisions — Marines, Squadron, and Logistics — are built around Star Citizen gameplay. Our full certification system, weekly events, and org infrastructure are designed for this game.
Star Citizen is the best game in the entire market. It is also the worst. Joking aside, it's the game that best fits our org's identity: large-scale organized operations, meaningful PvP, complex economics, and a persistent universe that rewards coordination and skill. We've been here since 2019 and we're still here every week.
| Night | Typical Activity |
|---|---|
| Tuesday (TNT) | Training, certifications, new member onboarding, skill sessions |
| Thursday (Ops Night) | Mining runs, salvage ops, trading, PvE missions, org economy |
| Saturday (Main Event) | PvP events, fleet operations, competitive activities, joint ops |
Any Guardsman can establish a chapter of Rune Guard in another game — they simply need to be a moderator for that chapter. Additional games must align with our competitive ethos.
We've identified Dune Awakening as a potential brief chapter if it aligns with our competitive playstyle. While a formal chapter was created, we no longer support it until the game gets fixed.
Regardless of what game you're playing, all Rune Guard coordination runs through Discord. The RSI org page is maintained for Star Citizen specifically. Social channels (YouTube, Twitch, Instagram) feature Star Citizen content and should include any new chaptered game as well. The quality of that chapter should mirror start citizen's.